Environment progression from silhouettes and sketches to coloured interior with call-outs.
I created rough 3D models in Maya and used them as a base for the perspective and shape I needed and then sketched on top in Photoshop and Procreate. The finished product is the lower and upper floor of a motel, where the owner would live.
There are also basic ideas for the exterior as well, that come back in the final Key Art.